![]() The search feature is there for a reason and it's never been a secret that the multiplayer feature would be added during the early access phase, not when it started. My Time At Sandrock Dew I dont know your tolerances but with out the need to load stuff indivdually there. And they wrote the same thing on the kickstarter page which is a pretty easy place to find. You should have read what they posted about that issue the 10,000 times people asked about when whatever feature would be added to the game. My girlfriend and me was so happy and than THIS. LAN Co-op THIS is the reason why i am so mad. In particular, you can compare these two captures of the Steam Store Page for My Time at Sandrock:Īnd note that both, under the section for features, mention: Originally posted by 0d1:What i'm referring to are the Categories of the features for the game, as defined by the developers (as tags), not the user defined tags. All in all, the multiplayer is estimated to be added to Sandrock later this year. Once the multiplayer becomes stable, we will open a time-limited public test to all Early Access users. But we're still working on the details on how to register it (may not open for everyone in the early stage), so please keep an eye on us and we'll let you know more about the multiplayer testing later. We are planning to test the multiplayer once or twice this summer. The Early Access version released on May 26 does not include the multiplayer mode. We’re also looking to create multiplayer-specific missions and storylines. Players will be able to work, fight, and dungeon dive together. Much is still on the drawing board or in the design phase, but the aim is to support at least 4 players in an open world map, separate from the singleplayer map. Thanks for watching, reading, and understanding! We’ll try our best to make Sandrock better.ĭoes My Time at Sandrock have multiplayer features?We’ve heard you, and we are aiming to have a specific game mode for multiplayer, without interfering with our development of singleplayer. There's also a new preview of how multiplayer currently looks at the end! As were running a bit short on time to do extensive bug fixing before the full launch, were thinking of doing something different this time. And also, it usually takes away the focus from offline version. Originally posted by Pathea Games discord: Yang Yang PatheaGames Yesterday at 11:12. But these days, games rarely don't go the greedy way. Please see this video for more information as well as an apology, since it’s come to our attention that some players expected multiplayer mode to be available upon Early Access launch, an expectation that was not met. It can be fun if done right, like just hopping in your friend's farm and doing some chores together, go fishing or gather materials. If the results of the two playtests are positive, we'll add multiplayer mode to Early Access around the end of this year.We'll hold another global time-limited multiplayer playtest with all Early Access players around October 2022.We're aiming to start a global time-limited multiplayer playtest with all Early Access players around the end of August or early September 2022.What Pathea took from other games is, in my opinion, the worst leveling system that could exist in games.Here is the tentative roadmap for multiplayer mode.Please note that dates may be adjusted if we find the results of the multiplayer playtests unsatisfactory so that we may continue to improve it. In Stardew Valley, the combat is easy at first, but later becomes much more difficult, the leveling is not as absurd as in other games, and the combat is a side activity (probably Coral Island is also included).ĭinkum is even better, because there is no leveling, the fights are not easy, and if you want your character to be powerful, you have to eat something to increase your statistics (of course, it is temporary) and have the best weapon (which destroys itself) and it's up to you whether you want to play the easiest or the hardest way, and of course fighting is also a side activity. WHAT IS THIS?! I also played relaxing games with fighting elements! It's terrible that such a weakling can defeat you in just two hits, or a boss that you can beat in less than 10 seconds. Yeah, leveling mechanics taken from Assassin Creed Origin or The Witcher 3. Some of us LOVE the current formula, you troll. What's wrong with a life sim that has some easy fighting? I mean, do you play Stardew for the combat? Do you play Dark Souls for a relaxing time? Keep your demands to yourself. Also The formula for the game is what makes it AND Portia unique. You have no idea what they plan to add or not add. Besides, I demanded from you that it would be better to add these options to the game, but you preferred to use them for something else, which I didn't like at all. You want to combine a relaxing game with an action game, but in my opinion you are not quite able to create an action game. ![]() Pathea, you are exceptional creators when it comes to creating games. Origineel geplaatst door Witosław:Is that really it? Nothing more?
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